The final world maps. Zenit and Nadir.
The prototype concept for the world map. Here we envisioned the entire world for a potensial RPG franchise.
We started focusing in on the Northern Zenit region for the first part of the game.
The earliest concept for the world map. The world was centered around a giant desert in the shape of an eye, with islands scattered around it.
The Hogworld map I made to give us a feel for Gnart's journey from Lango Forest to the city. Gnart of course did not exactly follow the main road.
Stylised world designs for Earthlock and Hogworld.