Promotional artwork showing our heroes facing a horde of monsters from the game.
Example of the initial monster sketch sheets. Loads of different ideas.
The Droogos went through different design iterations, partly to make them more humanoid.
The boss we had in the prototype in 2015.
The Hollow Knight character sheet. He was supposed to have a brother.
These monster types were unfortunately cut.
Every RPGs need their own signature goblins!
Sheet for the Guardian bosses. I added suggestions for the joints.
The games creepy shell people who are former bandits.
In-game asset for the
One of the more challenging bosses in the game. Valvur Ichabo had 3 different modes using his hovering wings.
Design for Valvur Ichabo
In-game asset for the Quadragon.
In-game assets for the Stag-monsters.
Collection of monster designs and renders from Earthlock. As a small team we made an insane amount of monsters. The concept stage was fairly rough so a lot of the detail and colouring was done during texturing.