Earthlock Combat HUD design. This is the latest iteration.
Harvesting UI - It was important to make it quick and light. It never stops the harvesting gameplay with big pop-up menus and the contextual shortcuts really speeds things up.
The HUD was also through several iterations as game design was tweaked and refined. I wanted the combat UI to be quick and fun to navigate and never get in the way of the action. I think we succeeded.