Final game asset for Amon's Bandit outfit. All hand-painted diffuse textures.
Final game asset for Amon's desert scavanger outfit. All hand-painted diffuse textures.
The first concept for Amon's more realistic look. I wanted him to look earthy and a bit neutral.
Concept for Amon's Bandit outfit.
The model sheet we ended up with for the final version of Amon.
Hanska's awesome hi-poly model of the prototype design of Amon. Check out his Art Station (Hanska). As you can see the gun stayed pretty much the same.
Character sheet for earlier version with more stylised proportions.